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The [ boost ] object?

A [ boost ] is an object which strongly boosts any object (i.e balls, crates, actors, Beta himself) that interacts with it.

Boosts are similar to springs, however they are much more strong by default and are typically used to deliberately propel Beta to another distant place.

Building with [ boost ]

To add a boost, type the following into the terminal:

add boost

To add a column [ col ] of boost's type:

col boost 0 10 5

To add a row of boost's type:

row boost 0 10 5

What are those numbers in the 'col' and 'row' commands?

The 0 10 5 in the [ col ] and [ row ] commands are 'x y length'. The 0 is for the starting x point, the 5 is the starting y point, the 10 is for length.

1000px-Screen shot 2014-01-28 at 3.11.57 PM.png

Customizing a [ boost ]

You can use the [ get ] and [ set ] commands to get and set all your boost characteristics. Here's an example of using the [ set ] command to change the angle, radius, and strength of your boost:

set boost1_1 angle:60 radius:140 strength:140

[ get ] and [ set ] are very important to know in order to customize your game design, make sure to read our wiki entries about them in the codePop library section.

Running a [ get ] shows you 29 characteristics of a boost that you can change. These are listed below:

active allowRotation
alpha angle
blendMode bodyType
bounce bumpForce
bumpable callbacks
classCollisionsOn collisions
collisionsOn density
dynamicFriction gravMass
gravMassMode gravMassScale
magentic name
radius rollingFriction
skin staticFriction
strength team
visible x
y Example