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Crate

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The [ crate ] object

A crate is a bouncy, moveable object that Beta or any other character can actively move. You can grapple (e), shoot (f), carry (c), and throw (r) crates. 

You can build columns [ col ] and rows [ row ] of crates as well. 

Building with [ crate ]

To add a crate type the following into the terminal:

add crate

To add a column [ col ] of crate's type:

col crate 0 10 5

To add a row of crate's type:

row crate 0 10 5

1000px-Screen shot 2014-01-26 at 2.01.40 PM.png


Customizing a [ crate ]

You can use the [ get ] and [ set ] commands to get and set all your crate characteristics. Here's an example of using the [ set ] command to change the angle, height, width, and skin of your crate:

set crate0 angle:60 height:210 width:140 skin:blueBlock

[ get ] and [ set ] are very important to know in order to customize your games, make sure to read our wiki entries about them in the codePop library section.

Running a [ get ] shows you 32 characteristics of a platform that you can change. These are listed below:


active allowRotation
alpha angle
blendMode bodyType
bounce bumpForce
bumpable callbacks
classCollisionsOn collisions
collisionsOn density
dynamicFriction gravMass
gravMassMode gravMassScale
height magnetic
mass name
rollingFriction skin
staticFriction team
velocityX velocityY
visible width
x y